Tuesday, April 22, 2008


A vector is a line from a point in space to another point in space. It has both magnitude and direction. Bound vectors begin at the origin and are determined by the location of the terminal point. There are many different ways to represent vectors.Cartesian coordinates present the most straightforward means of representing a vector. In cartesian coordinates vectors can be added and subtracted by adding and subtracting their respective x, y and z coordinates.Physical quantities such as force, acceleration, velocity and displacement are all vector quantities. In the gravity simulator we dealt with all 4 of these in their 2-D vector form. We also are dealing with vectors when extraction accelerometer data from the Wii remote.

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