A
vector is a line from a point in space to another point in space. It has both
magnitude and direction. Bound vectors begin at the origin and are determined by the location of the terminal point. There are many different ways to
represent vectors.
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Cartesian coordinates present the most
straightforward means of representing a vector. In cartesian coordinates vectors can be added and subtracted by adding and subtracting their respective x, y and z coordinates.
Physical quantities such as force, acceleration, velocity and
displacement are all vector quantities. In the
gravity simulator we dealt with all 4 of these in their 2-D vector form. We also are dealing with vectors when extraction accelerometer data from the
Wii remote.
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