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Copy the code into the computer's "Clipboard" like you were going to copy and paste the text.
Open up MMJ and goto File:New_from_Clipboard
There's your patch. Press "esc" for full screen. Play with it.
Record a dance.
Use jit.submatrix or jit.scissors or jit.split just upstream of "motion_detector" in order to make only part of the screen motion sensitive.
Record a dance with your mutated system.
2 comments:
max v2;
#N vpatcher 693 46 1404 872;
#P window setfont "Sans Serif" 9.;
#P user jit.fpsgui 304 459 60 196617 0;
#P window setfont "Sans Serif" 14.;
#P window linecount 1;
#P comment 245 294 303 196622 a higher value makes fewer bangs;
#P window linecount 3;
#P comment 245 230 303 196622 when the total frame difference (integrated over time) reaches this value a "bang" is released;
#P window setfont "Sans Serif" 9.;
#P window linecount 1;
#P message 38 552 68 196617 fullscreen \$1;
#P toggle 38 529 15 0;
#P newex 38 505 35 196617 sel 27;
#P newex 38 477 40 196617 key;
#P window setfont "Sans Serif" 14.;
#P newex 243 516 162 196622 jit.window 720 480;
#P newex 243 390 238 196622 jit.dimmap @map 0 1 @invert 1 0;
#P flonum 139 190 74 14 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P button 42 292 15 0;
#P number 91 41 52 14 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 8 194 54 196622 t l l;
#P message 35 401 42 196622 stop;
#P message 21 377 190 196622 write 15. jpeg normal 600;
#P newex 8 433 157 196622 jit.qt.record 720 480;
#P newex 8 323 286 196622 jit.matrix frame 4 char 720 480 @thru 0;
#N vpatcher 632 59 1259 679;
#P origin 0 9;
#P inlet 316 412 15 0;
#P outlet 303 584 15 0;
#P window setfont "Sans Serif" 18.;
#P flonum 316 460 81 18 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P window setfont "Sans Serif" 14.;
#P window linecount 1;
#P newex 82 510 36 196622 t f f;
#P message 236 389 17 196622 0;
#P window setfont "Sans Serif" 18.;
#P newex 283 544 82 196626 select 1;
#P newex 281 500 45 196626 > 5.;
#P flonum 265 197 81 18 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 64 245 210 196626 jit.op @op > @val 0.15;
#P flonum 82 468 86 18 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 82 412 44 196626 + 0.;
#P flonum 82 350 86 18 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P newex 66 294 60 196626 jit.3m;
#P newex 63 195 113 196626 jit.rgb2luma;
#P window linecount 7;
#P comment 394 197 100 196626 object inputs only cause output when left input is triggered;
#P window linecount 1;
#P newex 50 41 38 196626 t l l;
#P newex 65 147 164 196626 jit.op @op absdiff;
#P window linecount 5;
#P comment 388 50 100 196626 trigger outputs come out from right to left;
#P inlet 50 21 15 0;
#P connect 0 0 3 0;
#P connect 2 0 5 0;
#P connect 5 0 10 0;
#P fasten 3 1 2 0 83 100 70 100;
#P connect 10 0 6 0;
#P connect 6 1 7 0;
#P connect 7 0 8 0;
#P connect 8 0 9 0;
#P connect 9 0 15 0;
#P fasten 15 1 8 1 113 549 197 549 197 396 121 396;
#P fasten 14 0 8 1 241 414;
#P fasten 3 0 2 1 55 116 224 116;
#P fasten 13 0 14 0 288 603 447 603 447 379 241 379;
#P connect 11 0 10 1;
#P fasten 15 0 12 0 87 558 226 558 226 480 286 480;
#P connect 12 0 13 0;
#P connect 13 0 17 0;
#P connect 18 0 16 0;
#P connect 16 0 12 1;
#P pop;
#P newobj 8 229 141 196622 p motion_detector;
#P message 88 105 53 196622 open;
#P newex 8 147 179 196622 jit.qt.grab 720 480;
#P newex 8 74 93 196622 metro 33;
#P toggle 8 27 35 0;
#P comment 246 199 303 196622 set this number to the desired threshold;
#P connect 1 0 2 0;
#P connect 2 0 3 0;
#P fasten 4 0 3 0 93 136 13 136;
#P connect 3 0 10 0;
#P connect 10 0 5 0;
#P connect 5 0 6 0;
#P fasten 10 1 6 0 57 273 13 273;
#P connect 6 0 7 0;
#P connect 9 0 7 0;
#P connect 8 0 7 0;
#P connect 16 0 17 0;
#P fasten 17 0 18 0 43 527 43 527;
#P connect 18 0 19 0;
#P connect 5 0 12 0;
#P connect 11 0 2 1;
#P connect 13 0 5 1;
#P fasten 6 0 14 0 13 359 248 359;
#P connect 14 0 15 0;
#P fasten 19 0 15 0 43 590 181 590 181 493 248 493;
#P connect 14 0 22 0;
#P pop;
Matt Gough had this to say: http://quodlibet.tumblr.com/post/14119720
Think how you would construct Matt's dream machine.
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